This video shows a continuous, floating-point adaptation of Conway’s Game of Life.

I rendered this video by running Ready using the SmoothLifeL parameter set. World size is 2048x2048. Stephan Rafler’s paper explains the math behind the video. Rendering took eight hours on my video card.

Frames were converted to video using:

ffmpeg -s hd1080 -r 30 -b 9600 -i frame_%06d.png video.mp4